“This is radio free wasteland and we’re bringing you the TRUTH! no matter how bad it hurts! (more…)
“This is radio free wasteland and we’re bringing you the TRUTH! no matter how bad it hurts! (more…)
Any time you see a success on film, a company will try to replicate that same experience in a video game. Sometimes its amazing, like GoldenEye. Sometimes its a train wreck, like Street Fighter: The Movie: The Game. And sometimes it’s all over the place, like Jurassic Park.
Forza 5 is Garbage.
The video game industry is fickle. Partly because the genre is so new, and partly because it reinvents itself every few years. The long standing staple of the industry, and of video game makers in general, is the home console.
Lots and lots of massive multi-player experiences exist online today. And they are built in all ways. The oldest started decades ago, text based Dungeons and Dragons type adventures and bound by the technology of the era. Today, the news is filled with hints of the “next matrix” – an online world where anything could happen, and one that soldiers on persistently. World of Warcraft is the predominant beast on the interweb, consuming player’s lives since 2004. With the expansion of Facebook into the everyday users life, social MMO’s like Farmville became behemoths of their own. Somewhere in the middle, lives a little gem named Cyber Nations.
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